Teaching others how to code, building tools for use in the classroom, and testing them in live events... this is how our unique methods have been refined over the years with great success. Kids learn to code by playing with code, making games, websites, apps and even doing their homework. Our leaders started teaching 5 year old students, and work as pro developers to help all K-12 students learn this basic literacy skill.
Join the maker movement! Maker programs explore electronics prototyping and physical computing interactions in a hands-on model of instruction designed for all levels of learners starting at age 8+. Every school and every student should be so fortunate as to have the opportunity to experience hands-on engineering education for themselves. These are vital skills for the future we can all build together.
Entrepreneurial thinking is a required workforce development skill. Entrepreneurial learning can engage all levels of students in the interactive experience of building a startup company in a single class period, in an after-school club, at home with parents, or in a progressive manner with mentors. Every company wants to hire workers that can think and create value using their own creative insight.
A program designed to explore collaborative learning using this sandbox construction game where students can build anything they can imagine. Designed for all levels of learners, program can be customized to integrate within existing curriculum. We have a great deal of experience using MinecraftEDU and accessing advanced lessons aimed at educational outcomes... in fact, we're some of the original innovators on this path: Learn More Here
Access methods that will put your teachers and school at the head of the pack. Pro Dev comes in many forms, but making approaches accessible while using tested and refined methods that represent best-of-class is not always so easy to find. Computer science and engineering in the classroom gets a lot of attention these days, find out how to engage with practical methods that deliver real student value.
We get asked all the time; iPad or Chromebook? What maker tools produce the best learning results and how should schools utilize available budget funding? What tools are required to service individual learning objectives? What programming languages have value? How do these choices affect existing classroom requirements? We can help you make informed decisions.